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Vexor Proxies

Fast-paced arcade shooter set in a retro-futuristic world. Inspired by classics like Hotline Miami and Super Hot, Vexor Proxies challenges players to think fast, act faster, and aim true.

Shooter 🔫

Action ⚔️

Arcade 🕹️

Fast 🏃

6

icons8-windows-500.png

9 Wks

RELEASE DATE:

December 11, 2024

STATUS:

Completed

Fast. Fierce. Futuristic.


How to Play:

  • Use WASD to move and dodge enemy attacks.

  • Aim and shoot with mouse to boost your score.

  • Manage your limited ammo and plan your moves carefully—every action counts!

  • Progress through increasingly difficult levels to see the story conclude!


Project Design Goals:

  • Develop a fast-paced, arcade-style shooter using Unity.

  • Showcase proficiency with Unity’s tools, physics, and AI systems.

  • Design and build a complete level from scratch, focusing on pacing and player engagement.

  • Create a cohesive visual style using primarily in-house art assets.


Reflection:

Creating Vexor Proxies was a journey of balancing fast-paced gameplay with strategy. Drawing inspiration from my favorite arcade shooters, I wanted to craft a game that feels both intense and rewarding. Players have described the game as “addictively challenging,” and their feedback has helped refine its mechanics. I'm incredibly proud of the stylish visuals and the sense of flow the gameplay creates.

-My Contribution-

Game Designer | Level Designer | Gameplay Scripter | Project Manager
  • Game Systems & Mechanics:

    • Designed and implemented weapon balancing

    • Developed enemy AI behavior

    • Prototyped and iterated on game feel

  • Level & Combat Design:

    • Created a multi-room level structure

    • Designed enemy spawn systems

  • Tools & Prototyping:

    • Built test maps to refine player movement, AI tracking, and shooting accuracy.

    • Developed landmine placement tools for Level Designers

  • UI/UX Design:

    • Designed and implemented key UI elements:

      • Home Screen & Level Select

      • Pause Menu

  • Testing & Analytics.

    • Data gathering for weapon analytics

  • Collaboration & Leadership:

    • Acted as the primary liaison between design and programming teams

    • Led onboarding and mentoring for new designers

  • Bug Fixing & Optimization:

    • Identified and resolved AI navigation issues

    • Optimized weapon scripts and physics interactions

  • System documentation.

- Design Documentation -

  • LinkedIn
  • GitHub
  • Instagram

©2024 by A Harsh Take.

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