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Raccoon Rescue

Join a plucky Toronto zookeeper in a wild adventure to rescue pizza-loving raccoon Rascal from the clutches of the mischievous Black Mask. Set in a vibrant urban environment, Raccoon Rescue combines humor, puzzles, and a heartfelt narrative.

Action ⚔️

Adventure 🧭

Platformer 🔲

Cute 🐾

3

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13 Wks

RELEASE DATE:

May 7, 2024

STATUS:

Completed

A Mischievous Adventure Awaits!


How to Play:

  • Explore levels to find clues and solve puzzles.

  • Use tools and objects in creative ways to bypass obstacles and outsmart Black Mask.

  • Interact with quirky NPCs for hints, lore, and side quests.

  • Rescue Rascal and save the day while enjoying the comedic twists and turns.


Project Design Goals:

  • Develop a lighthearted and humorous adventure set in a vibrant urban environment.

  • Design engaging puzzles and challenges that complement the narrative.

  • Create expressive characters and animations to enhance storytelling.

  • Use in-house art to establish a unique and charming visual style.


Reflection:

Raccoon Rescue is a lighthearted project that holds a special place in my portfolio. I wanted to create a game that felt fun and approachable while still offering engaging puzzles. The process of designing a world that captures both humor and charm was incredibly fulfilling. Seeing players connect with Rascal and enjoy the quirky story has been the highlight of this journey.

-My Contribution-

Game Designer | Level Designer | Gameplay Scripter | Project Manager
  • Game Systems & Mechanics:

    • Designed and implemented puzzle-solving mechanics

    • Developed enemy AI behavior for patrols and pursuit sequences

  • Level & Environment Design:

    • Created urban multi-zone level structure inspired by Toronto’s streets and alleys

    • Balanced enemy spawn placement and pacing for player challenge

  • Tools & Prototyping:

    • Built test maps to refine AI behavior, player movement, and enemy tracking

    • Developed object interaction tools for designers to implement puzzles efficiently

  • UI/UX Design:

    • Designed and implemented key UI elements:

      • Home Screen & Level Select

      • Pause Menu & Crosshair Customization

  • Testing & Analytics:

    • Conducted playtesting sessions to refine puzzle complexity and combat balance

    • Gathered and analyzed player interaction data to optimize difficulty progression

  • Collaboration & Leadership:

    • Acted as the primary liaison between design and programming teams

  • Bug Fixing & Optimization:

    • Debugged enemy AI behavior to improve responsiveness and predictability

    • Optimized performance for WebGL, ensuring smooth gameplay across devices

  • Maintained system documentation for game mechanics and enemy behavior

- Design Documentation -

  • LinkedIn
  • GitHub
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©2024 by A Harsh Take.

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