Raccoon Rescue
Join a plucky Toronto zookeeper in a wild adventure to rescue pizza-loving raccoon Rascal from the clutches of the mischievous Black Mask. Set in a vibrant urban environment, Raccoon Rescue combines humor, puzzles, and a heartfelt narrative.
Action ⚔️
Adventure 🧭
Platformer 🔲
Cute 🐾

3

13 Wks
RELEASE DATE:
May 7, 2024
STATUS:
Completed
A Mischievous Adventure Awaits!
How to Play:
Explore levels to find clues and solve puzzles.
Use tools and objects in creative ways to bypass obstacles and outsmart Black Mask.
Interact with quirky NPCs for hints, lore, and side quests.
Rescue Rascal and save the day while enjoying the comedic twists and turns.
Project Design Goals:
Develop a lighthearted and humorous adventure set in a vibrant urban environment.
Design engaging puzzles and challenges that complement the narrative.
Create expressive characters and animations to enhance storytelling.
Use in-house art to establish a unique and charming visual style.
Reflection:
Raccoon Rescue is a lighthearted project that holds a special place in my portfolio. I wanted to create a game that felt fun and approachable while still offering engaging puzzles. The process of designing a world that captures both humor and charm was incredibly fulfilling. Seeing players connect with Rascal and enjoy the quirky story has been the highlight of this journey.
-My Contribution-
Game Designer | Level Designer | Gameplay Scripter | Project Manager
Game Systems & Mechanics:
Designed and implemented puzzle-solving mechanics
Developed enemy AI behavior for patrols and pursuit sequences
Level & Environment Design:
Created urban multi-zone level structure inspired by Toronto’s streets and alleys
Balanced enemy spawn placement and pacing for player challenge
Tools & Prototyping:
Built test maps to refine AI behavior, player movement, and enemy tracking
Developed object interaction tools for designers to implement puzzles efficiently
UI/UX Design:
Designed and implemented key UI elements:
Home Screen & Level Select
Pause Menu & Crosshair Customization
Testing & Analytics:
Conducted playtesting sessions to refine puzzle complexity and combat balance
Gathered and analyzed player interaction data to optimize difficulty progression
Collaboration & Leadership:
Acted as the primary liaison between design and programming teams
Bug Fixing & Optimization:
Debugged enemy AI behavior to improve responsiveness and predictability
Optimized performance for WebGL, ensuring smooth gameplay across devices
Maintained system documentation for game mechanics and enemy behavior